The Three Children of Fortune

by Brothers Grimm · from Household Tales

fairy tale transformation hopeful Ages 8-14 1000 words 5 min read
Cover: The Three Children of Fortune

Adapted Version

CEFR A1 Age 5 367 words 2 min Canon 95/100

Once, a kind father had three sons. He gave each son a gift. The first son got a rooster. The second son got a big cutting tool. The third son got a cat. "Go find one who needs this," said Father. "A small thing can help a lot!"

The brothers hugged their father. Then they walked away. They were happy and brave.

The first brother walked and walked. But all had a rooster. No one needed his.

Then he found an island. No one knew when to wake! They slept too late each day. They missed the sun. They missed the birds.

"Cock-a-doo! Cock-a-doo!" The rooster sang at sunrise. The people woke up. They smiled big smiles. "Cock-a-doo!" He sang once more. The people were so happy! They clapped their hands. They danced and sang.

They gave him a big bag of gold. The first brother went home. He was so happy!

The second brother took his big cutting tool. He walked and walked. But all had one. No one needed his.

Then he found an island. The people picked corn with their hands. One piece at a time. It took so long! Their hands were so tired.

"Look! My tool can help you!" he said. Swish, swish! The tool cut the corn so fast. The people clapped and cheered. "So fast! So fast!" they said. They gave him a big bag of gold. He was so happy!

The third brother took his cat. He walked and walked. But all had a cat. No one needed his.

Then he found an island. There were little mice all around! Mice on the table! Mice on the bed! Mice on the food! Mice on the King's crown! "Oh no, mice all around!" said the King. "Help us! Please help us!"

"Look! My cat can help you!" he said. The cat chased the mice away. Run, run, little mice! The cat was so fast. The King laughed and clapped. "Thank you! Thank you!"

The King gave him so much gold. It was the biggest bag! The third brother was so happy!

All three brothers came home. They hugged each other. They were so happy! Small things can be very special.

Original Story 1000 words · 5 min read

The three children of fortune

A fairy tale by the Brothers Grimm

A father once called his three sons before him, and he gave to the first a cock, to the second a scythe, and to the third a cat. "I am already aged," said he, "my death is nigh, and I have wished to take thought for you before my end; money I have not, and what I now give you seems of little worth, but all depends on your making a sensible use of it. Only seek out a country where such things are still unknown, and your fortune is made."

After the father's death the eldest went away with his cock, but wherever he came the cock was already known; in the towns he saw him from a long distance, sitting upon the steeples and turning round with the wind, and in the villages he heard more than one crowing; no one would show any wonder at the creature, so that it did not look as if he would make his fortune by it.

At last, however, it happened that he came to an island where the people knew nothing about cocks, and did not even understand how to divide their time. They certainly knew when it was morning or evening, but at night, if they did not sleep through it, not one of them knew how to find out the time.

"Look!" said he, "what a proud creature! it has a ruby-red crown upon its head, and wears spurs like a knight; it calls you three times during the night, at fixed hours, and when it calls for the last time, the sun soon rises. But if it crows by broad daylight, then take notice, for there will certainly be a change of weather."

The people were well pleased; for a whole night they did not sleep, and listened with great delight as the cock at two, four, and six o'clock, loudly and clearly proclaimed the time. They asked if the creature were for sale, and how much he wanted for it? "About as much gold as an ass can carry," answered he. "A ridiculously small price for such a precious creature!" they cried unanimously, and willingly gave him what he had asked.

When he came home with his wealth his brothers were astonished, and the second said, "Well, I will go forth and see whether I cannot get rid of my scythe as profitably." But it did not look as if he would, for labourers met him everywhere, and they had scythes upon their shoulders as well as he.

At last, however, he chanced upon an island where the people knew nothing of scythes. When the corn was ripe there, they took cannon out to the fields and shot it down. Now this was rather an uncertain affair; many shot right over it, others hit the ears instead of the stems, and shot them away, whereby much was lost, and besides all this, it made a terrible noise. So the man set to work and mowed it down so quietly and quickly that the people opened their mouths with astonishment. They agreed to give him what he wanted for the scythe, and he received a horse laden with as much gold as it could carry.

And now the third brother wanted to take his cat to the right man. He fared just like the others; so long as he stayed on the mainland there was nothing to be done. Every place had cats, and there were so many of them that new-born kittens were generally drowned in the ponds.

At last he sailed over to an island, and it luckily happened that no cats had ever yet been seen there, and that the mice had got the upper hand so much that they danced upon the tables and benches whether the master were at home or not. The people complained bitterly of the plague; the King himself in his palace did not know how to secure himself against them; mice squeaked in every corner, and gnawed whatever they could lay hold of with their teeth. But now the cat began her chase, and soon cleared a couple of rooms, and the people begged the King to buy the wonderful beast for the country. The King willingly gave what was asked, which was a mule laden with gold, and the third brother came home with the greatest treasure of all.

The cat made herself merry with the mice in the royal palace, and killed so many that they could not be counted. At last she grew warm with the work and thirsty, so she stood still, lifted up her head and cried, "Mew. Mew!" When they heard this strange cry, the King and all his people were frightened, and in their terror ran all at once out of the palace. Then the King took counsel what was best to be done; at last it was determined to send a herald to the cat, and demand that she should leave the palace, or if not, she was to expect that force would be used against her. The councillors said, "Rather will we let ourselves be plagued with the mice, for to that misfortune we are accustomed, than give up our lives to such a monster as this." A noble youth, therefore, was sent to ask the cat "whether she would peaceably quit the castle?" But the cat, whose thirst had become still greater, merely answered, "Mew! Mew!" The youth understood her to say, "Most certainly not! most certainly not!" and took this answer to the King. "Then," said the councillors, "she shall yield to force." Cannon were brought out, and the palace was soon in flames. When the fire reached the room where the cat was sitting, she sprang safely out of the window; but the besiegers did not leave off until the whole palace was shot down to the ground.

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Story DNA fairy tale · hopeful

Moral

Value is relative and depends on context; what is common in one place can be priceless in another.

Plot Summary

An aging father gives his three sons a cock, a scythe, and a cat, advising them to seek fortune in lands where these items are unknown. After his death, each son embarks on a journey. The first sells his cock to an island without timekeeping, the second sells his scythe to an island that inefficiently harvests corn with cannons, and the third sells his cat to an island overrun by mice. All three return wealthy, though the cat's story ends with the islanders misinterpreting its meow as a threat, leading to the destruction of their palace.

Themes

resourcefulnessvalue perceptioninnovationcultural differences

Emotional Arc

uncertainty to triumph

Writing Style

Voice: third person omniscient
Pacing: moderate
Descriptive: moderate
Techniques: rule of three, repetition of a successful pattern

Narrative Elements

Conflict: person vs. society
Ending: moral justice
Magic: The extraordinary value placed on common animals/tools due to ignorance
the cock (timekeeping, order)the scythe (efficiency, harvest)the cat (pest control, domesticity)gold (wealth, success)

Cultural Context

Origin: German
Era: timeless fairy tale

Reflects a pre-industrial society where basic tools and animals had practical, essential value, and travel to isolated communities could reveal vast differences in knowledge and technology.

Plot Beats (15)

  1. An old father gives his three sons a cock, a scythe, and a cat, instructing them to find places where these items are unknown to make their fortune.
  2. The father dies, and the eldest son sets out with his cock.
  3. The eldest son finds the cock is common everywhere he goes on the mainland.
  4. He eventually reaches an island where people do not know how to tell time.
  5. The son demonstrates the cock's ability to mark time, astonishing the islanders.
  6. The islanders buy the cock for a large amount of gold, and the son returns home wealthy.
  7. The second son departs with his scythe, encountering the same initial problem of its commonness.
  8. He discovers an island where people use cannons to harvest corn, inefficiently and loudly.
  9. He demonstrates the scythe's efficiency, and the islanders eagerly purchase it for a horse-load of gold.
  10. The third son travels with his cat, also finding cats common on the mainland.
  11. He arrives at an island where cats are unknown, and mice infest everything, including the King's palace.
  12. The cat quickly clears the palace of mice, impressing the King and his people.
  13. The King buys the cat for a mule-load of gold, making the third brother the wealthiest.
  14. The cat, thirsty after its work, meows loudly, which the King and his people misinterpret as a monstrous threat.
  15. The islanders, in fear, destroy the palace with cannons to get rid of the cat, which escapes unharmed.

Characters 8 characters

The Father ○ minor

human elderly male

Aged

Attire: Period-appropriate clothing (e.g., simple peasant attire)

An elderly man distributing a cock, a scythe, and a cat to his sons

Wise, provident, resourceful

Image Prompt & Upload
A middle-aged man with kind, tired eyes and a gentle smile, his brown hair showing streaks of gray at the temples. He wears a simple, slightly worn linen shirt with the sleeves rolled up, brown trousers, and a leather apron. His posture is relaxed but attentive, one hand resting on a wooden table. He stands in a cozy, dimly lit cottage interior with a hearth glowing softly in the background. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Eldest Son ★ protagonist

human young adult male

Unknown

Attire: Period-appropriate traveling clothes (e.g., simple tunic, trousers)

A young man carrying a live cock

Resourceful, observant, entrepreneurial

Image Prompt & Upload
A young man in his late teens with a determined expression and clear, bright eyes. He has tousled chestnut brown hair and a lean, athletic build. He wears a simple but well-made forest green tunic over brown trousers, with sturdy leather boots and a traveler's cloak clasped at his shoulder. He stands tall with a confident posture, one hand resting on the hilt of a simple sword at his belt. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Second Son ★ protagonist

human young adult male

Unknown

Attire: Period-appropriate traveling clothes (e.g., simple tunic, trousers)

A young man with a scythe over his shoulder

Determined, practical, observant

Image Prompt & Upload
A young man in his late teens with tousled chestnut hair and determined hazel eyes. He wears a simple, travel-worn tunic of forest green over brown trousers, sturdy leather boots, and a worn leather satchel slung across his chest. His posture is straight but relaxed, one hand resting on a simple wooden walking stick, the other holding a worn map. He stands on a dirt path at the edge of an ancient, sun-dappled forest, a look of quiet resolve on his face. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Third Son ★ protagonist

human young adult male

Unknown

Attire: Period-appropriate traveling clothes (e.g., simple tunic, trousers)

A young man carrying a cat

Adventurous, persistent, observant

Image Prompt & Upload
A young man in his early twenties with kind, determined eyes and a warm smile. He has tousled chestnut brown hair with a few loose strands falling across his forehead. He wears a simple but well-fitted forest green tunic with brown leather lacing at the front, paired with sturdy brown trousers tucked into worn leather boots. A small leather satchel hangs across his body. He stands confidently with one hand resting on his hip and the other holding a wooden walking staff. His posture is upright and hopeful, suggesting an adventurous spirit. He has a lean, capable build and a weathered but youthful face that hints at both hardship and optimism. A simple bronze pendant hangs around his neck. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature

The Cock ◆ supporting

animal adult male

Ruby-red crown upon its head, spurs like a knight

Attire: Natural plumage

A cock with a vibrant red comb and spurs, crowing loudly

Punctual, loud, proud

Image Prompt & Upload
A proud rooster with vibrant, iridescent feathers in shades of deep green, bronze, and black, a bright red comb and wattle, sharp intelligent eyes, and a confident expression. He stands tall with chest puffed out, one foot slightly forward, tail feathers elegantly arched. Detailed plumage with realistic textures, a hint of a storybook illustration style. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Scythe ◆ supporting

object ageless non-human

A long, curved blade attached to a handle

A gleaming, sharp scythe cutting through tall grain

Efficient, quiet

Image Prompt & Upload
An androgynous figure of indeterminate age, appearing both ancient and timeless. They have pale, weathered skin and long, silver-white hair that flows like mist. Their eyes are a deep, calm grey. They wear a long, hooded robe of faded, earth-toned linen, cinched at the waist with a braided cord. In their hands, they hold a large, simple scythe with a wooden handle and a polished, gleaming blade. Their posture is upright and serene, standing in a field of tall, whispering grass at twilight. A gentle, knowing expression rests on their face. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The Cat ◆ supporting

animal adult female

Unknown (implied to be a typical domestic cat)

Attire: Natural fur

A cat hunting mice, then startled by its own 'Mew! Mew!' sound

Effective, predatory, independent, easily startled

Image Prompt & Upload
A young adult anthropomorphic cat with soft grey fur and bright amber eyes, wearing a simple brown tunic and leather satchel. It stands upright on hind legs, holding a small brass lantern with a gentle glow. Its posture is attentive and helpful, with a slight forward lean and a kind, focused expression. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.

The King (of the mouse-plagued island) ○ minor

human adult male

Unknown

Attire: Royal attire (e.g., crown, robes)

A king in his palace, surrounded by mice, then fleeing in terror

Desperate, easily frightened, indecisive

Image Prompt & Upload
A middle-aged man with a weary expression, slight paunch, and thinning hair wears a faded, slightly-too-large red velvet robe trimmed with worn-out faux ermine over simple brown trousers and scuffed leather boots. He stands slumped with one hand resting on a simple wooden staff, the other holding a tarnished crown, looking down with a tired, resigned sigh. Plain white background, full body visible head to toe, single figure, no watermark, no text, no signature.
Locations 3 locations
No image yet

Island of the Cock

outdoor Implied temperate, as the cock's weather predictions are noted.

An island where people are unfamiliar with cocks and how to tell time, with towns and villages.

Mood: Naive, curious, astonished

The eldest brother sells his cock for a great fortune after demonstrating its time-telling abilities.

towns villages steeples cock
Image Prompt & Upload
A misty island at perpetual dawn, where the sky glows in soft gradients of lavender and peach. Rolling green hills dotted with quaint thatched-roof cottages and stone villages, their chimneys emitting gentle smoke. Cobblestone paths wind through gardens of oversized, unfamiliar flowers. In village squares, elaborate sundials stand with missing gnomons, and clock towers display faces without hands. Palm trees and tropical foliage frame sandy coves, while distant mountains fade into the hazy horizon. The sea surrounding the island is calm, reflecting the ambiguous light. No roosters are present, only empty wooden perches near farmhouses. The atmosphere is serene yet subtly surreal, with shadows that seem to fall in inconsistent directions. Colors are muted yet rich, with earthy tones and pastel accents. Edge-to-edge illustration, no border, no frame, no watermark, no text, no signature.
No image yet

Island of the Scythe

outdoor daylight Harvest season, likely dry.

An island where people harvest corn by shooting it with cannons, leading to much waste and noise.

Mood: Inefficient, chaotic, astonished

The second brother sells his scythe for a great fortune after demonstrating its efficient harvesting.

corn fields cannons scythe harvested corn
Image Prompt & Upload
At dusk, a hazy island landscape dominated by vast, trampled cornfields under a smoky orange sky. Oversized, rustic cannons mounted on wooden platforms blast fiery projectiles into the golden stalks, sending kernels and splintered cobs flying. The ground is littered with wasted corn debris and blackened scorch marks. Distant, rolling hills frame the chaotic scene, with a murky sea visible at the horizon. The air is thick with smoke and the implied noise of constant explosions, creating a scene of violent, wasteful harvest. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.
No image yet

Royal Palace on the Cat Island

indoor Varies

A grand palace infested with mice that dance on tables and benches, and gnaw at everything. Later, it is set on fire and shot down.

Mood: Infested, chaotic, fearful, later destructive

The third brother sells his cat to the King, who later orders the palace destroyed due to fear of the cat's 'mewing'.

tables benches mice cat cannon fire rubble
Image Prompt & Upload
A grand, ornate palace on a cliff overlooking the sea at dusk, its baroque architecture adorned with cat motifs. The opulent interior is visible through tall, shattered windows: lavish banquet halls with gnawed table legs, tattered silk curtains, and overturned golden candelabras. A chaotic scene of destruction is illuminated by the fierce orange glow of a raging fire consuming the eastern wing, thick black smoke billowing into the stormy twilight sky. Outside, the manicured gardens are in disarray, with toppled statues and scorched hedgerows. The atmosphere is one of tragic, fiery ruin under a turbulent purple and grey sky. no border, no frame, no watermark, no text, no signature, edge-to-edge illustration.